Rogue Company

Rogue Company is a free-to-play multiplayer tactical shooter where players pick Rogues with unique abilities and battle it out in varied arenas.

  • Reworked several existing Rogue Company multiplayer maps with enhanced design improvements.

  • Prototyped original gameplay experiences through map designs.

  • Upkept existing maps via bug maintenance, ensuring they remained functional and entertaining to players.


Liminal

Liminal is a first person puzzle platformer where players use portals to overcome environmental obstacles.

  • Designed and implemented the tutorialization of the game’s primary puzzle mechanics.

  • Collaborated with artists in planning and integrating art into the game’s aesthetic design.

  • Collaborated with designers in constructing the entire game flow, developing and refining the player experience from start to finish in regards to gameplay and level design.


Speed Limit

Speed Limit is a joint project between FIEA (Florida Interactive Entertainment Academy) and FLETC (Federal Law Enforcement Training Centers). The objective of the project has been to develop a gamified training experience for officers enrolled at FLETC. Utilizing the latest in eye tracking technology, Speed Limit enables you to identify  hazards using your eyes. 

Role: 

  • Collaborated with designers in coming up with the game's overall design and structure.

  • Authored the city section, creating their layouts and hazard zones.

  • Partnered with another level designer in documenting hazard types the player will encounter in their playthrough.