Deserted Town (Block Mesh) (Multiplayer Level)







Responsible for block out.
Created using Autodesk Maya, Unreal Engine 5 and FPS Multiplayer Template
Zagreus (Block Mesh)
Responsible for: Block mesh, enemy scripting. environmental scripting.
Created using Autodesk Maya, UE4 and FPS Starter Kit by SB.
Cliff Side (Block Mesh)
Cliff Side is a wide linear campaign space intended for third-person action adventure complete with traversal/climbing mechanics.
This project is a work in progress. Created using Autodesk Maya
Office Shootout

Responsible for: Level design, asset placement, lighting and rendering, enemy encounter scripting, cinematic scripting.
Created using UE4, Character Interaction by ZzGERTzZ and Hospital by Kirill Sibiriakov
Quantum Solutions







Designed the level, placed the assets, lit the scene and designed the camera flythrough.
Creating using Unreal Engine 4, Storage House Set by Alexander Sychov, QA Modular Parking by QAtmo and Environment Set by NatureManufacture
Far Cry 5 Arcade: Military Outpost Strike





Designed the level, placed the assets, populated the level with foliage and enemy NPCs.
Created using Far Cry 5’s Map Editor
Coming Soon…






